"Appearances are a glimpse of the unseen."
Studying clouds is quite fun. How sad they aren’t as fluffy and cuddly as they look from very afar :P In fact, when I was little and went to a trip to one of our volcanoes, I was very upset of not seeing them but a thick wet and super cold fog, nothing like all those things that appears in 3D movies like How to Train your Dragon for example :(
So, I’m going to be loyal to my experiences and do clouds like smoke, like the particles they are. Really, wish clouds were more “swirly” but unlike smoke, the particles are way too big and spread to even interact with them.
No no, even the DreamWorks’ intro is too unrealistic, but hey, I’m not the one to judge romantic flights in between the clouds :D
Another try, another test, this time with different particle settings. I think the result is so so. Feeling sleepy already to tweak it further :P
These AI hatch with a latent power that have a timed lifespan, so they don’t need to feed in this stage. The temporizer is the fuse, which burns slowly or quickly depending of its mood. Is up to this creature (or its master) to harness that power to make it evolve further, otherwise when its internal clock reaches zero (or the fuse is consumed) the AI dies and its data scatters and feeds nearby eggs, prompting their hatching. The fuse can’t be doused so it’s up to its master or to itself to control themselves until the time is right for evolution, thus saving it from a premature death. They are gone with a soundly BOOM. They are based on the cherry bombs and uses its fuse to create intense sparks to startle its enemies.
I lost the count! Ah, 25 to go ^^
It’s been a while. RL taking my time from advancing the project. Particles are still tricky to handle and duplicated meshes are hard to push around, so I needed to do mostly everything by hand. I think it ended nice though, I believe he’s happy that there is still someone out there who likes him. I did what I could…
Anyways, do you remember this little guy? Bandai doesn’t. For the sake of simplicity lets say this cute little fellah has one of the BEST and most AWESOME evolution lines ever. What was the answer of Bandai? USE MEGA ONLY, BURY THE REST. This little guy suffered one of the worst fates since Season V, along with the poor original Falcomon and the never-seen Commandramon and his evolution line (reduced to a hat and a poorly recolored Mega mutation in Season V). This good baby of digital monster was condemned TO OBLIVION. Make a place in your heart for this poor little guy, for the franchise will never recover it from the bin it was sentenced to rot. Let those red eyes sink in. Give him a home.
It is based on an stylized Hypochaeris Radicata or Leontodon, it uses its springy tail to propulse itself onwards.
26 to go!
Wish I could get my hands on one of this.
Whew, it took its sweet time but I managed to pull it. Thing is I spent a lot of time juggling with fire physics and despite I managed to create something appealing, the baked cache is not implemented in Cycles! I was like “okay… to make a procedural flame out of the blue”, so yeah, I modelled the flame and created my own fiery shader as placeholder until they implement fire physics :P On the other hand, since it is a reptile line, a skin of scales was a must :B
Anyways, enjoy. This is one of my favourite Baby stages :) 27 to go!
I can say I quite enjoyed creating the procedural shaders from the scratch for this little guy :) I tried to add some fur to it but somehow it glitched terribly on parts so this slime is baldie now :P Gonna ditch the particle system until it gets a fix or until I know how to properly handle it.
Enjoy the group photo with the nasty glitchy fur :)
Myself a time ago xD
Teaser of the next guy I’m making, but the hair strands aren’t cooperating, probably due to modifiers piling up, so I’m going to totally skip the hair/fur part on everyone until I solve the problem with the bug I posted earlier. Still, is fun to fiddle with the particles and creating the materials for them :B